
Some discussion starters:
- When does a control scheme move from being a "style" to simply being outdated? If you have played the game, do you think RE5 crosses this line?
- Resident Evil has always featured arbitrary, yet constant rules. To what extent do you appreciate "game-eyness" in your video games? What do you think about the "if-then" gameplay we discussed?
- What kind of co-op games most effectively make use of two-player teamwork: do structured, explicitly-designed two player challenges or more free-form, player initiated cooperation make for better cooperation?
- What are games' obligations towards social responsibility? How can games address complicated issues like race, class, gender, and politics?
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Show Notes:
- Run time: 50 min 16 sec
- N'Gai Croal's original comments on the RE5 Trailer: "Newsweek’s N’Gai Croal On The ‘Resident Evil 5′ Trailer: ‘This Imagery Has A History'"
- Shawn Elliot: "Primal Fear: Haunted by Ghosts of Predators Past"
- Shawn Elliot: "Racial Imagery in RE5 Trailer?"
- Evan Narcisse on Crispy Gamer: "Thought/Process: More on Resident Evil 5 and Uncomfortable Echoes"
- Music provided by Brad Sucks