
Some discussion starters:
- What games have you found particularly interesting in terms of the way they represented a specific culture (either positively or negatively)? Who is most qualified to handle cultural topics in video games?
- When does a culture become stifling? How do development techniques, business practices, social mores, and player expectation impact this?
- What do video games say about our current societies? What games from the past do you find particularly illustrative of cultural zeitgeists?
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Show Notes:
- Run time: 28 min 50 sec
- Daniel Johnson's Article, via GameSetWatch: "'Lingua Franca' – The Place Of Games In Culture"
- Music provided by Brad Sucks