
Some discussion starters:
- What is the best way to organize the gaming community in a study? Number of hours gaming? Relative importance of gaming in someone's life? Can we find any way to define what constitutes a "Video-Game" player?
- How do people utilize games to deal with problems in their life? Are games something that attract a certain mental or physical profile? Do games cause ill health or does ill health lead people to play games?
- What can games teach us in terms of our lifestyles? How do games (even those that are not "serious") improve our lives?
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Show notes:
- Run time: 28 min 21 sec
- The Two Articles from the American Journal of Preventative Medicine can be found here, in the August 2009 press release section. They are in PDF format.
- "Study: Average gamer is 35, fat and bummed," via MSNBC.com
- Music provided by Brad Sucks