
I'm no fan of needlessly arduous games, and I'm certainly no gaming doomsday prophet. That being said, how children grow up today is markedly different than how they grew up ten, twenty and thirty years ago. I see no reason why these changes wouldn't manifest themselves within the gaming community. Shortly before reading Chris's article, I had my own "kids these days" moment with my neighbor. It is not easy games that irk me, but player apathy.
My landlord lives below me and has three kids who periodically come over and storm through the house like a tornado: brief, but loud and chaotic. The middle child fancies himself a gamer, and usually hangs out in front of the console. Most recently, right after buying Halo 3: ODST, he came over eager to play multiplayer. We hopped into a game of firefight, the game's survival mode. Within moments I was familiarizing myself with weapons, noting cover and choke points, and selecting fall back positions. I discussed strategy while my neighbor (let's call him Tom for convenience) was wandering around, itching for a fight.

Tom's attitude towards ODST is not the game's fault in any way. We were playing on normal difficulty, and Tom has a lot of experience with Halo 3. The game was only difficult because his impatience made it so. I can understand someone wanting instant gratification, but to lambaste ODST after a mere five minutes is ridiculous. Instant gratification is available for those who know how to find it.

However, Tom is an altogether different gamer. He favors competition, or cooperative games that rank players. It seems his ultimate goal is to dominate a game quickly and win. What is most upsetting, is that he has no desire to learn. Tom appears to find no interest in the system of rules that define his gaming experience. ODST holds no inherent value besides creating the sensation of success.
I don't want to suggest Tom is representative of "kids these days," or even that my few experiences with him have given me an accurate portrayal of his gaming tendencies. Yet surely my experience is not unique? Is gaming laziness a growing characteristic of modern gamers?
It is not tenacity that I value, but an interest in learning, in testing the limits of a game world, the rules that shape your gaming experience. The pursuit of in-game knowledge is valuable regardless of difficulty. Some games teach better than others, which may explain Tom's appreciation of Gears of War. But even the easiest and most intuitively controlled game has to teach. I have no sympathy for those unwilling to learn.