
Yet I always feel a tinge of guilt when deciding which game to play. There is a conflict of interest when playing multiple games at once, particularly when a time consuming power-house of a game is on the table. Each block of time spent with one game limits the block of time you can spend on another. This is a weighty pressure for anyone, especially when free-time and money is limited. Deciding what to play can become a form of cost-benefit analysis.
If it takes forty hours to complete Fallout 3, but I only play two hours a day, each decision to play another game is serious business. What if I forget important story elements? What if I forget what to do or where to go? What if I never finish the game and waste my money? What if the entire experience is watered down because of my diverted attention? And if so, if I end up hating Fallout 3, is it my fault for not taking it more seriously? The amount of potential guilt is tremendous. However, this guilt is outweighed by the benefits of game multitasking.
Playing different games at once can repel gaming fatigue and temper some of the above concerns. Other games can scratch a previously ignored gameplay itch, relax nerves during gaming frustrations, and generally make the player more amiable to the blunders and inconsistencies every game suffers. A certain amount of distance between play sessions, and gaming experiences, can freshen the player's approach to a game. It is easier to find the good in a game, or at least the interesting, when constant interaction does not fuel hostility or numbs the mind.

The game I've put most into while playing CoJ is Twisted Pixel's Splosion Man, a cute and humorous puzzle-platformer available on Xbox Live Arcade. The game is simple, immediately engaging, colorful, and mentally challenging, all things Call of Juarez is not. It also provides the exhilarating multiplayer experience Call of Juarez seems to demand. I have neither the patience nor the stamina to play even the most thrilling Western game to completion without adding supplements to my gaming diet.

This is all as it should be. Like most gamers, my tastes are many and my play styles vary on whim. Though some games sweep me away like nothing else, it is impossible for any one creation to satisfy all my desires. Some design choices I admire are, in fact, incompatible with each other. So I consume diversity, I thrive on it, and each game is better because of what it is not. I seek out my interests in the medium, and it is oh so rewarding.