
Spoiler Pirate says "Yarrr! There be spoilers ahead!
How games depict death and family relationships is immensely interesting. These two subjects can be very emotionally evocative for players, particular when a game's protagonist reacts strongly to both. Ezio Auditore, the protagonist of Assassin's Creed 2, is surrounded by death and is initially motivated to become a trained killer by several deaths in his family. The opportunity to evoke powerful sensations in players through Ezio's loss and deadly task ahead is apparent. Unfortunately, AC2 squanders much of its narrative potential with inconsistent messages and obscure motivations.
Family
Desmond, the modern day lead character reliving Ezio's memory in Assassin's Creed 2, first encounters the Auditore family when Frederico Auditore comes to Ezio's aid during a street brawl. Frederico teaches Ezio how to fight and loot the bodies of unconscious (or dead) enemies. This tutorial-family relationship, to the annoyance of some, is repeated 'ad nauseam' as the first few hours of AC2 is spent completing mundane tasks for Ezio's family.

What then motivates Ezio? Why does he choose a life of danger instead of leaving Italy with his mother and sister? He could be pursuing revenge, but his role as an assassin protecting the Italian people and stopping the Templar quickly subsumes all of his attention. Ezio's Uncle Mario, also an assassin, consistently plays the role of an ally, not a close family member. When those helping Ezio along the way reveal themselves to be fellow assassins, it becomes clear this order of killers has largely replaced his family. There is even a cute 'leap of faith' initiation. While this moment does complete the plan his father Giovanni had laid out, his memory is given but a passing glance before the more important task is discussed. The player is left with one solitary goal, uninformed by familial relationships.
Death
Death is treated with similar confusion and inconsistency. For example, Ezio collects feathers after Petruccio's death and deposits them at the Villa. His motivations for doing this are muddled. It could be an effort to draw Maria out of sorrow induced shock. At 50 collected feathers, Mario tells Ezio to give up on his mother's recovery and "focus on more important things." It also unlocks a new mace. When all the feathers are collected, Maria wakes from her stupor and thanks Ezio for not forgetting about her, also unlocking a new cloak. She then sits in the room, equally devoid of agency. For such an immense effort, her reaction and reward is absurd.

Yet during some moments, death is treated is as emotionally significant. Maria confirms from Ezio that the Auditore deceased were given a proper funeral. Also, each assassination ends with "Requiscat in Pace," with Ezio performing last rites and telling his enemies to rest in peace. How does one earn such a formal treatment? The men he kills are evil Templars and have shown no reason to deserve respect. Perhaps this is Ezio's own ceremony reserved specifically for the death of enemies, a display of personal gratification. But at one point he gives this blessing to a dying thief ally. If death should be treated with respect for everyone, why then does Ezio never give last rites to murdered guards? The depiction of death evokes little response from players when their protagonist offers only contradictions.
Blame Desmond
There are a few moments in Assassin's Creed 2 where Ezio seems remorseful about his new profession, wishing he did not have to kill. Yet he goes about his duties with a seemingly eager single-mindedness, enjoying the monetary rewards along the way. It is as if Ezio is merely an avatar, acting out the desires of an emotionally distant other. Which is exactly what he is. Despite significant changes from the first Assassin's Creed, the sequel still relies too heavily on Desmond to draw interest, leaving the individual assassin's story to languish.
