Wednesday, May 26, 2010

EXP Podcast #79: Laborious Longevity

Sometimes games are just too hard or too large. Is this a common problem and is it hurting the industry? John Davison of GamePro thinks so. Maybe this explains why so many people never finish their own games. Guest host David Carlton of Malvasia Bianca joins us this week to offer his insights on lengthy games, the joys and pains of difficulty, parenting, and cyclical gaming trends. You can find the original article in the show notes, as well as links to more of David Carlton's work. As always, we encourage you to leave your thoughts in the comments section below.

Some discussion starters:

- Have you stopped playing any recent games because they were too long or too hard? Would you have finished them under different life circumstances?
- How much of the gaming landscape is changing because of an aging developer demographic and a broadening market?
- What long or hard games have you stuck with and why?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

- Run time: 37 min 34 sec
- "Too Big and Too Hard, " by John Davison via GamePro
- Malvasia Bianca, home of David Carlton
- The Vintage Game Club
- The Video Games and Human Values Initiative
- Playdom
- Music provided by Brad Sucks