
Some discussion starters:
- Have you stopped playing any recent games because they were too long or too hard? Would you have finished them under different life circumstances?
- How much of the gaming landscape is changing because of an aging developer demographic and a broadening market?
- What long or hard games have you stuck with and why?
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Show notes:
- Run time: 37 min 34 sec
- "Too Big and Too Hard, " by John Davison via GamePro
- Malvasia Bianca, home of David Carlton
- The Vintage Game Club
- The Video Games and Human Values Initiative
- Playdom
- Music provided by Brad Sucks