
Everything started last week when I logged into the PlayStation Network to do my heroic duty by purchasing DeathSpank. Upon trying to confirm my order, I was greeted by a mysterious “80023103” error. With dread in my heart, I navigated to another menu and tried manually adding funds to my Sony “wallet.” This time I was greeted by an equally unhelpful “Funds cannot be added to your wallet at this time.”
Drastic times call for drastic measures, so I actually tried using Sony’s web interface to confirm my credit card and add funds. This yielded no results. The dread in my heart started to crystallize and slowly transformed into cynical resignation. I began to get the feeling that I wouldn’t be saving the world or grinding for loot any time soon.
A quick call to my credit card company confirmed that nothing was wrong on their end. In fact, the credit card representative told me that several $1 charges from PSN had been put on the card and then removed. This is usually a good sign, as companies tend to test the card by making small charge when you first submit your information. If the charge goes through, they clear the card for more purchases. It seems that Sony knew of my card, but simply refused to use it.
I then called up Sony’s customer service and talked to a really nice guy about my problem. After I described my issue and all the ways I had tried to fix it, he sheepishly told me that there was nothing they could do but suggest I buy pre-paid PlayStation Network cards for all my purchasing needs. He also said that many people have been having problems similar to mine since the last few firmware upgrades. Before I hung up the phone, we shared a laugh about how many calls he gets every day from whiny kids who want their Modern Warfare map packs.

However, my recent experience has exposed the main drawback in their system, as well as any console-based digital distribution system: because the proprietary nature of the console environment, players and games are subject to competency of the companies maintaining the networks. If I could go to the store and buy a physical copy of DeathSpank, it wouldn’t matter if Best Buy couldn’t sell me one; I could go to Game Stop or Target. But, because the PSN can’t sell me DeathSpank, I can’t have it.
Of course, I could follow the nice Sony rep’s advice and go purchase a pre-paid PSN card. However, doing so would mean I would likely have to pay sales tax, shipping costs, or both on the purchase. This would effectively mean I would be paying more than $1 for each usable dollar of PSN content, an idea that I find utterly repugnant.
It’s almost poetic that this is happening just as Sony is trying to convince me to pay for their service. In addition to the fact that PlayStation Plus still lags behind Xbox Live’s feature set, it seems there is also a possibility that it cannot handle such basic functions as making a transaction with a major credit card company.

But this idle speculation does nothing to fix my immediate problem. My options seem to be either to waste my money by buying pre-paid cards or to waste my time praying to the digital deities in hopes that the network might magically start working again. This whole situation illustrates the problem with the move towards wholly-digital gaming: while players live more convenient lives, they lose self-sufficiency. I am at the whims of Sony’s non-existent network support. The poor guy who I was on the phone with was just as powerless as I was to change the situation.
Maybe the next firmware update will fix things? It couldn’t make things worse, right? Don’t answer that.