
Warning: This post contains spoilers for Lost Odyssey, The Darkness, Final Fantasy X, Passage and Uncharted 2.
This past weekend, my Experience Points writing partner Scott Juster got betrothed. The wedding ceremony was excellent and it felt rewarding to watch to great friends, clearly in love, become betrothed. For centuries artists have developed pictures of love, the all-consuming emotion that is so fundamental to human life and culture. To capture the medley of sensations included in love is a grand endeavor, for whatever creators come up with will only capture a shred of what weddings are designed to celebrate. With such emotions in the air, what better time to explore romance in videogames.
Conveying the feeling of love to someone, or something, not actually real is tremendously difficult - in no small part because love seems to encompass the gamut of human feelings. Longing, worry, jubilation and jealousy can all stem from romance. Artists draw upon a suite of sensations when depicting love. The best game designers and writers capture some of the elements with careful precision.

The physical presence of another, the back and forth between mere accompaniment and reliance, is an excellent method of communicating a meaningful relationship. The haptic communication of Prince of Persia, and the Prince’s reliance on Elika, creates a non-spoken bond between the two characters. The way their banters changes over time, becoming increasingly friendly, emphasizes their growing relationship.

The Harvest Moon franchise lets players woo a love interest and even marry and have children. Like marriage in Fable II, the game breaks down an evolving relationship mechanically, essentially creating a “Will you marry me?” flow chart of optimal decisions. Once married, the familial character is more of a household adornment than a realistic love interest, but it does create a feeling of reassurance. One aspect of romantic love is knowing another person will be there for you, by physically and emotionally. The spouses of Harvest Moon and Fable II capture this slice of comfortable romance just slightly.

The story of loss and pursuit are common trends for videogame romances. Mario must love the Princess, right? Why else would he risk his life, time and again, traveling through the mushroom kingdom and into the heart of Bowser’s castle if not for love? Sadly we know nothing of their relationship. It is just as feasible that Mario rescues Princess Peach because he has a strong sense of patriotic duty to his future Queen.

Tidus’s death in Final Fantasy X is moving, and Yuna’s attempt to whistle for his reappearance is heartbreaking for anyone who has felt the cold sting of love’s absence. Yuna’s pursuit of Tidus is even strong enough to fuel the story of Final Fantast X-2. The prospect of reviving her lost love, like the option that faces the Prince, is too appealing to pass up, even if it means untold dangers. Such adventures are common in games, perhaps because of the excitement such tales as The Odyssey has inspired in those willing to risk everything for the ones they love.

Love is hard to find and is invaluable. Depicting the complex range of emotions associated with love is an impossibly hard task. To embark on such an endeavor, to resolve oneself to depict and evoke sensations of romance, is a noble act. Even in these videogame fantasies, we are reminded of love’s fragility, its warmth, its comforting aura, its excitement and its dangers. To some extent, even artificial amor reminds us to cherish what love we find in our lives. In the spirit of adoration and fascination with love, let this article be a toast - to Scott and Hanah on finding, capturing, and appreciating the most powerful sensation of all.