
Like everyone else in the world, I too had an Angry Birds phase. The puzzle game that has players slinging various types of birds into destructible towers is currently the best selling game on the iPhone - and for good reason. For just 99 cents, Birds comes packed with levels and enough depth to keep players returning for higher scores. It is a great game. It is also just another puzzle game with only the shell of a story attached. In fact, it’s very much like Cut the Rope in that regard, the iOS’s second highest selling game.
I am growing even more tired of never-ending games. Fight Control is great, don’t get me wrong, but sometimes I want to actually beat a game, master its mechanics and put it down once and for all. I want to feel like I have accomplished something. Now matter many times I play Canabalt, Doodle Jump, Mega Jump, Train Conductor or any other endless-movement clone, I never feel satisfied. On the contrary, I am beginning to feel toyed with, even exploited. Intoxicating colors fly by while I sit there, waiting for absolutely nothing to happen until I die. I can levy the same complaints against the endless iterations of tower defense games.

I am hesitant to write off any technical features as an inherent design boundary, but maybe the iPhone/iPod are just not suited for the type of play experiences I miss. Perhaps the iPad will break through the limitations of touch-screen devices. Until then, or until Tiger Style releases their next as yet unannounced game, I will bide my time landing planes, over and over again and over again.